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Zoidcom Wiki http://localhost:50701/wiki/ 2012-02-07T04:42:56+01:00 Zoidcom Wiki http://localhost:50701/wiki/ http://localhost:50701/wiki/lib/images/favicon.ico text/html 2007-12-03T20:44:24+01:00 Jörg Rüppel Syncing Newton Physics Simulations Over Network With Zoidcom (Networked Physics) http://localhost:50701/wiki/doku.php/newtonzoidcom?rev=1196711064&do=diff1196711064 (This is work in progress) This are some code snippets from my Operation Black Sun engine. I hope they give some insight into how Newton physics can be synced over Zoidcom. This is not finished yet, as it doesn’t handle joints and it also has some glitches from time to time which I hope to work out. Oh, and it is 2D only, but 3D should be no problem either (I just don’t send the y component of the vectors). text/html 2006-10-25T20:39:00+01:00 Jörg Rüppel Zoidcom Wiki http://localhost:50701/wiki/doku.php/start?rev=1161801540&do=diff1161801540 Welcome to the Wiki. If you want to edit something, you have to create an account. Tutorials * Simple Chatapplication with Allegro and Zoidcom (by Matic) * Code Used In Operation Black Sun 2 To Sync Newton Through Zoidcom (by Jörg Rüppel) text/html 2006-10-06T22:31:38+01:00 PART IV http://localhost:50701/wiki/doku.php/allegrozoidcomchat4?rev=1160166698&do=diff1160166698 PART IV Making client app, when server is done is nothing to worry about. We must add Client class at start: class Client : public ZCom_Control { virtual void ZCom_cbConnectResult( ZCom_ConnID _id, eZCom_ConnectResult _result, ZCom_BitStream &_reply ) { other_id = _id; //Storing id of other computer } void ZCom_cbConnectionClosed( ZCom_ConnID _id, eZCom_CloseReason _reason, ZCom_BitStream &_reasondata ) { put_string("Connection to s…