- Easy And Flexible
- simple and straightforward C++ API
- extensive documentation
- lots of example programs
- no additional build steps needed
- custom memory management
- Connectivity
- fast, UDP based networking protocol using bitstreams - very little control data overhead
- NAT friendly - the whole system can operate on one single UDP port
- automatic bundling of data into packets of requested size
- dynamic bandwidth distribution & limitation
- Useful Utilities
- completely nonblocking interface (i.e. no GUI freezes when connecting)
- accurate ping measurement
- builtin lag and packetloss simulation
- file transfer in the background of a running session
- LAN session discovery
- quickrequest feature - talk to a remote host without creating a full connection
- connection grouping
- extensive connection statistics
- Advanced Object Replication - Make best use of the available bandwidth
- delegate ownership of objects to arbitrary clients (e.g. for AI processing or player control)
- adjustable object priorities
- adjustable object relevance per client (e.g. field of view)
- object subscription groups (e.g. for different, distinct game areas)
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- Object Events - Easy as communication can become
- direct communication between authority and (groups of) replicated object(s)
- no need to pass around object messages throughout your whole application
- full control - intercept object events for debugging, monitoring and cheatprotection
- Automatic Object State Synchronization
- synchronize native data types such as bools, ints, floats and strings
- automatic interpolation between state updates
- implement replicators for your own datatypes and needs in minutes
- only send data that really changed
- ready to use player input and object movement synchronizer
- client side prediction
- dead reckoning/extrapolation
- interpolation
- error correction
- local overrides
- full control
- minimum and maximum update frequency for each single data item
- intercept, manipulate and prevent data updates for debugging, monitoring and cheatprotection
- bandwidth efficient
- adjust the amount of relevant bits per replicated item
- default values to avoid transmission of redundant data
- interpolation with adjustable interpolation strength or totally custom interpolation
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