Zoidcom is designed to be a powerful but simple to use networking system especially for bandwidth demanding action games. All games in which several people meet in a virtual world to do fast paced things are suited best zo Zoidcom's featureset. It can also be used to write chat applications, online card games or fileservers, if you want to.
Zoidcom was originally a byproduct of my sparetime-developed multiplayer overhead space shooter "Operation Black Sun" (something like Subspace). After trying several approaches to implement efficient and simple to use networking into my engine, the 4th iteration of the netcode became sophisticated enough to be a standalone library. After realizing that the features I needed for Blacksun are features needed by almost every online game, Zoidcom was born.
This file is part of the documentation for Zoidcom. Documentation copyright © 2004-2008 by Jörg Rüppel. Generated on Sat Aug 16 15:26:51 2008 for Zoidcom by 1.4.6-NO